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Houdini 11 Materials & Shaders


Lyonz

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Hi,

Q1.Why is there a vex section with a vex shop type ? when everthing can be created in the shop context with a Material shader builder ?

Q2. What is the difference between Visual operators and Vex for building shaders ? Is vex the scripting language and vops shows the nodes ?

Q3. How to render Ambient Occlusion from an Environment light as a render pass? As I normally put an AO node within the shader.

Thanks

Edited by Lyonz
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Peter Quint answers this quite well. check this out.

2 parts

part 1 of 2

part 2 of 2

An introduction to Materials in Houdini 11, explaining how the workflow has changed since Houdini 10, looking at the new Mantra Surface Builder material, the shader effect menu and changes to the way VOPs networks are organised.

Edited by smaugthewyrm
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