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I Followed the Autorig tutorial... and now I'm confused.


amazingjay

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So I followed the auto-rig tutorial (click here), and I ended up getting 4 nodes:

1. auto_rig node

2. animation_rig node

3. animation_rig1 node (which was used for painting weights)

4. deform_rig

None of these 4 nodes have the original character mesh,so I'm not sure which one to use for animating. (The animation_rig nodes only have proxy geometry.)

Help, please?

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You should end up with 3 nodes, not with 4. If you defined a mesh in the biped auto rig then the deform_rig should contain the mesh that is going to be deformed by the bones. The deform_rig node contains the skin geo node which has the CaptureLayerPaint node to paint the weights.

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You should end up with 3 nodes, not with 4. If you defined a mesh in the biped auto rig then the deform_rig should contain the mesh that is going to be deformed by the bones. The deform_rig node contains the skin geo node which has the CaptureLayerPaint node to paint the weights.

So let's say I give this to another student who's going to animate and render the character, which nodes should the he/she import so the character can be animated and rendered? I'm guessing just the deform_rig node and the animation_rig node? Or do we export the 2 nodes as a single node?

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So let's say I give this to another student who's going to animate and render the character, which nodes should the he/she import so the character can be animated and rendered? I'm guessing just the deform_rig node and the animation_rig node? Or do we export the 2 nodes as a single node?

Yes, that's right. I would give the hip file with the 2 nodes and the mesh file. Make the geometry path relative.

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Ummmm... afaik, giving hip files is not ideal. In houdini, we usually give digital assets, right?

hi,you are right, you should give him the otl file,last time I did this i locked the import geometry nodes in the deform rig so the geometry comes with the otl.I find it easier this way because you give to people only 1 file.

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