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Can i emit particles based on collision attribute?


CSN0309

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Hi, guys

Has any one know how to emit particles when rigidbody collision happen? i got this effect possible by using attribtransfer node, and emit particles based on the "Distance". But i don't want to fake like that....Is there any way i can emit particles in terms of the collision attribute when collision happen?? either in SOP or DOP... Thanks

post-4466-129809339877_thumb.jpgcollision_particle.hipnc

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