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bubbles


thanaras

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If you want iridescence, there is a quick quick fake solution: mix some trig functions with eye vectors and surface normals and some noise.

For the motion, I did this once with a custom "tubular force" and some noise:

Hello Macha. Thanks for the reply. Is it possible to give me an example or be a bit more specific with what goes where? I also saw your post about irridecence. It seems quite good.

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