Jump to content

Delayed Load Question


ebh

Recommended Posts

Hi All,

I was wondering if it is possible to use the delayed load process for an object that has multiple materials. I have a tree that I have written out to disk (trunk and leaves together). That tree has a bark material and a leaves material applied to it. I append the delayed load node in the shader for both trees and leaves but then how do you apply it? The way I was taught was that you have an empty geometry node and apply the material in the materials tab but how would you separate out the groups of leaves and trees?

The reason why I do not separate the leaves and tree into separate bgeos is because I need to copy the entire tree to points, and object merge does not like subnets.

So if you have any thoughts as to how to use delayed load with an object that has multiple materials applied to it or if there's a way to get around the object merge and subnet issue, then I would greatly appreciate it. Thanks in advanced for your time and help!

Link to comment
Share on other sites

Hey thanks! That works amazingly well and fast!

One more question though, I have glass bulbs on the tree and the glass seems to lose its transparency when I bring it back in using the delayed load - you can't see through it anymore. Is there something I need to to do so that the glass does not lose it's transparency when I bring back?

Thanks in advanced for your help and time!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...