MENOZ Posted March 13, 2011 Share Posted March 13, 2011 Hi, is there a way to implement or to fake viscosity for flip simulations? Quote Link to comment Share on other sites More sharing options...
pclaes Posted March 13, 2011 Share Posted March 13, 2011 This thread would help you: and a bit of viscosity in pops: Although I would post implement it as part of the sop solver in sops, not in pops. In sops you can make of pointclouds properly in vops. Quote Link to comment Share on other sites More sharing options...
mawi Posted March 13, 2011 Share Posted March 13, 2011 (edited) You can just blur the velocity field by bringing in velocity from neighbors. I did a quick test. If you dive in to the SOP solver you will find a VOP that is using point clouds to mix in some of neighbor velocity were the fluid is "cold". It´s not optimal working and I´m not 100% sure it works as expected ,but you might get some ideas. melting_v005.hip Edited March 13, 2011 by mawi Quote Link to comment Share on other sites More sharing options...
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