Jump to content

hrender for one specific driver only


Recommended Posts

Hey!

I have an hrender question.

Is it possible to set off a render that does only render ONE driver in a tree? Lets say you have a mantra(1) node then a merge as its inputs and that merge has 2 more mantra nodes connected(2,3). if you send of (1) via hrender it computes all its inputs so (2) and (3) get sent off already. if i want to farm this, this i a little bit of a problem as i want to make sure that the farm respects those networks but also waits for each one to be finished to be able to chain up sims with renders. Now the problem is that the first node already triggers em all.... i could just disconnect them all in a renderfile... BUT thats ugly :)

Can someone helpe me here... i guess i was hoping for the magic 'render only the specified driver' flag but that did not happen... any thoughts? Ideas?

Thanks

Jo

Link to comment
Share on other sites

Hey!

I have an hrender question.

Is it possible to set off a render that does only render ONE driver in a tree? Lets say you have a mantra(1) node then a merge as its inputs and that merge has 2 more mantra nodes connected(2,3). if you send of (1) via hrender it computes all its inputs so (2) and (3) get sent off already. if i want to farm this, this i a little bit of a problem as i want to make sure that the farm respects those networks but also waits for each one to be finished to be able to chain up sims with renders. Now the problem is that the first node already triggers em all.... i could just disconnect them all in a renderfile... BUT thats ugly :)

Can someone helpe me here... i guess i was hoping for the magic 'render only the specified driver' flag but that did not happen... any thoughts? Ideas?

Thanks

Jo

Hey,

honesty I've never used hrender once, because all of this can be done with hscript/hython and custom scripts with greater control anyway. Also people hardly ever render from hscript itself (more often generating ifd first).

Anyway, there is a flag "-s" for "render" command, the one which is invoked by hrender under the hood, and apparently it's not included in options. It switches off dependencies for rop drivers. If you insist to use hrender, you can easily patch it to include that option. :)

See the attachment.

cheers,

skk.

ps just 3 lines added. Look for "skk" annotation.

hrender.zip

Link to comment
Share on other sites

Hey!

Thanks a lot! This is exactely what i needed! Either a flag for hbatch ... or that yes i know i should use hython... nd yes it was primarily for the ifd gen or simulations.... the rest is then dependant on the ifds...

So is there any way people could share their setup on famr rendering? i am just starting to create one and dont wanna make the same misstakes other people have done before! ;)

Rock on

jo

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...