Eitht Posted April 13, 2011 Share Posted April 13, 2011 Hello, pardon me for being lazy. The problem is posted here, http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21998 eitht. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 13, 2011 Share Posted April 13, 2011 (edited) Two things, one that Jeff mentioned is using rest position instead of using live surface position because the object moves which changes the surface position. The other is transforming the surface position into object/world space instead of camera space which is the default for displacement VOP network. If that transform from camera space to object/world space doesn't happen then as the object moves in the frame (even if the object isn't moving in world space) the displacements will change. Edited April 13, 2011 by lukeiamyourfather Quote Link to comment Share on other sites More sharing options...
Eitht Posted April 15, 2011 Author Share Posted April 15, 2011 (edited) Two things, one that Jeff mentioned is using rest position instead of using live surface position because the object moves which changes the surface position. The other is transforming the surface position into object/world space instead of camera space which is the default for displacement VOP network. If that transform from camera space to object/world space doesn't happen then as the object moves in the frame (even if the object isn't moving in world space) the displacements will change. Hi luke, really appreciate your explanation. I managed get rid of the problem using Rest Position VOP but... http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=102486#102486 eitht. Edited April 15, 2011 by Eitht Quote Link to comment Share on other sites More sharing options...
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