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Arrow System


Francis Vega

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Hi all!

I'm working on a kind of "arrows system", the system must stick the arrows into a deforming geometry.

Im working with normals, calculating dihedrals to "follow" the primitive deformations and settings the particles (arrows) normal. It works (i think so), but not always. Here two videos showing the behaviour, in the first video the system seems to work, but in the second the box turn around and doesn't work :S

Seems work

Not working (mad cube! :D)

Here the hip file

http://dl.dropbox.com/u/787784/arrowSystem_wip1.hipnc

Thanxs!!

Edited by Francis Vega
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Guest Swann

Hm, thats strange because on my browser it's there.

EDIT: "Hm" once again because Francis just broke my joke. I just couldn't resist guys :D.

Edited by SWANN
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Hey,

If you supply the Copy SOP with both "N" and "up", you'll get more accurate rotations on your copies as you're trying to achieve.

Check out this post for detailed information:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6679&highlight=orient

I attached a modified file which uses the Surface Normal along with the Surface Tangent to orient the box.

Cheers,

arrowSystem_wip.cosku.1.hipnc

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