lorduk Posted September 16, 2003 Share Posted September 16, 2003 What I am doing is raindrops on the wall, the idea is if the particles get close enugh both particles would get blended velocity - how do it I have no clue At the moment I use interact POP with negative force multiplyer to attarct the particles toward each other, but the particle go right pass each other and separate again (thats no good) so I use proximity to make sure when the particles are close enugh to "merge" but how can I read the velocity of the $NEAREST particle? -Kaspar Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted September 16, 2003 Share Posted September 16, 2003 This may help: With Proximity POP you can find nearest particle ID and distance to nearest particle. With poppoint($NEAREST,v,0), poppoint($NEAREST,v,1), poppoint($NEAREST,v,2) expression you can get acces to X,Y,Z components of nearest particle velocity. Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted September 16, 2003 Share Posted September 16, 2003 Very rough test. Just create more complex & physically correct velocity blender nearest_rough_test.zip Quote Link to comment Share on other sites More sharing options...
lorduk Posted September 17, 2003 Author Share Posted September 17, 2003 thnx man! actualy never tried to use vex on pop's seems pretty damn cool I'll test it in the evening and then if I can - i will post some tests -Kaspar Quote Link to comment Share on other sites More sharing options...
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