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Particle orientation

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I've problem with orienting particle to the surface. When particle is born with no initial velocity it's orientation isn't aligned with geometry (it's align with world axis). I want to orient particle from one vector to another. How it should be done ?


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If you have an N attribute on your original geometry it will be aligned with it regardless of where it gets velocity from.

Or do you want more precise control?

I need precise control over particle rotation. I need to align particle to some arbitrary vector. In my simple goal setup I need to align particle rotation to new goal position. I tried it to do this with orient attribute but without success. When I'm in POPS particle origin is always aligned with world axis, is it proper behaviour ?


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