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accoustic CHOP


frading

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HI, I am trying to achieve a few sound effects and I need to use the accoustic CHOP, so that I can have a geometry occluding the sound coming from a source. It works well when I set the collision detection to bounding box, or to primitive bbox, but it seems not to work at all if I set it to object geometry...Is this a bug?

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yes I did. And I came with a setup that works really fine when the collision detection parameter of my accoustic chop is set to bbox or prim bbox. But I would really like it to works with "object geometry". And for testing purpose, my actual geometry is a simple box, so the results should be exactly the same, no?

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Could you please have a look at this sample file? I tried to name the operators as properly as possible so that you can easily understand them.

all chops are under /ch/ch1

And my actual problem is that everything works fine if the coldetect parameter of /ch/ch1/spatial_chop is set to "bbox". But if it is set to "objgeo", it does not seem to work anymore.

So, a little help would be really be appreciated :)

( and I assume I have read everything about it in the docs, but I may have missed something )

accoustic_CHOP.hipnc

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