Annon Posted May 5, 2011 Share Posted May 5, 2011 I have an animated character that I'm emitting particles from. The source is straight from a BGEO of the animation, so no re-cooking of SOPs etc... As soon as I turn on Accurate Births, it slows down to an unusable speed, even at low particle emission values (like 1000 particles a/Sec). Is there something I'm missing? Currently it's unusable for me at these speeds. Thanks Christian Quote Link to comment Share on other sites More sharing options...
anim Posted May 5, 2011 Share Posted May 5, 2011 if you are importing geometry sequence through File SOP, you need to append TimeBlend SOP in order to get interpolated geometry between frames (this will work only if your topology is consistent for all frames of geo sequence) then look here for example http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21118 accurate births are very slow indeed, i have never used it personally, above thread will give you some ideas how you can avoid using it Quote Link to comment Share on other sites More sharing options...
Annon Posted May 7, 2011 Author Share Posted May 7, 2011 Thanks, I'll check out Jeffs scene, it sounds interesting. Quote Link to comment Share on other sites More sharing options...
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