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PTex and changing topology

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I've started to look into workflows leveraging off Disney's PTex texturing format and it looks very promising. A potential hurdle that can come up is the need to change the topology of the model and the impact that could have on the texturing already done. There are situations when a particular model may need to have resolutions increased/decreased, and also instances where the model may need to be fractured.

I'd like to believe that between Mudbox, Mari and Houdini there can be a type of reprojection solution to help us deal with this... Just curious if anyone has tackled these challenges and certainly any tips are appreciated!


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