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two side shader


Barakooda

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Hi I looked around a little and i have no much experience with shading,

can some one help me to get shader which consist of two different mantra shaders that appear according to the normal of the face.

I saw the "two side" node but i`m not sure where to connect it or to achieve

this shader .

I make it for creation of leaf .

J.

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Hi I looked around a little and i have no much experience with shading,

can some one help me to get shader which consist of two different mantra shaders that appear according to the normal of the face.

I saw the "two side" node but i`m not sure where to connect it or to achieve

this shader .

I make it for creation of leaf .

J.

Hi, here you go

twosided.hip

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Hi, here you go

twosided.hip

Hey thanks mate , but i meant how instead of the colors i will able to place for example

glass materiel on one side

and chrome materiel on the other.

i looked on this tutorial so there is no new information other then that you did it manually which is nice :-).

http://www.digitaltutors.com/11/training.php?cid=116&vid=1681

I`m sure some one already made shader for that ...

if not i will happy for some one to guide me and i will publish it on the forum .

Edited by Barakooda
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Use two different surface models. Switch between them depending on the dot product between the surface normal and the vector from the camera.

Don't know if it will work for all objects. Ill make an example later if I have time.

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