Annon Posted May 11, 2011 Share Posted May 11, 2011 Hey everyone. I've created a simple scene here. Particles are being emitted from a sphere, they have gravity affecting their velocity and they're being snapped to the surface with a VOPPOP... Trouble is the velocity is not updating based on it's path, I guess what I'm after is a velocity with it's current direction, pointing down the surface at 90 degrees to the normal... Anyone know an efficient way of getting my velocities to behave how I want? Thanks Christian sticky_updateVelocity.hip Quote Link to comment Share on other sites More sharing options...
anim Posted May 11, 2011 Share Posted May 11, 2011 here, you can compute velocity in the same VOPPOP you computed position sticky_updateVelocity_fix.hip Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted May 11, 2011 Share Posted May 11, 2011 here, you can compute velocity in the same VOPPOP you computed position Interesting adaptation of flow normals! Thanks for sharing! GW Quote Link to comment Share on other sites More sharing options...
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