Strife Posted May 18, 2011 Share Posted May 18, 2011 Hi, I had this sequence where a hose shoots out water with terrain and all that. However, I did not want the water to be release on the first frame, it will be release on the 100th frame instead. When I key 100 in the 'start frame' option, dopnet node on obj level and I also try keying 100 in the 'creation frame' option, rbdobject node inside dopnet, it did not work. Everything in the viewport vanish when I play the sequence. Can anybody help me with this? Thank you. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted May 18, 2011 Share Posted May 18, 2011 If the start frame of the DOP network is set to frame X then all of the objects inside need a creation frame of X or greater. This includes collision objects as well as the source object. Quote Link to comment Share on other sites More sharing options...
Strife Posted May 19, 2011 Author Share Posted May 19, 2011 i tried all the creation frame and it didnt work and as I had smoke container for my fluid, whenever I play with the creation frames, the smoke container will snap to the origin. How can i fix it? Quote Link to comment Share on other sites More sharing options...
Macha Posted May 19, 2011 Share Posted May 19, 2011 Is the smoke container's position linked to anything with an expression? Have you tried Start Frame on the dopnet? Quote Link to comment Share on other sites More sharing options...
Strife Posted May 19, 2011 Author Share Posted May 19, 2011 yes i have tried it. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted May 19, 2011 Share Posted May 19, 2011 i tried all the creation frame and it didnt work and as I had smoke container for my fluid, whenever I play with the creation frames, the smoke container will snap to the origin. How can i fix it? The container has a parameter to control the location. If you don't set it to something then the default is at the origin. If you can post the scene it might help for troubleshooting. Quote Link to comment Share on other sites More sharing options...
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