hopbin9 Posted May 19, 2011 Share Posted May 19, 2011 Hi, I want to be able to transform a Shape SOP so that it's directly overtop of a scene object. My thought is to transform the scene object's location into camera space, and then use those coordinates but I can't figure out how to do that. Does anyone know how to get a Shape SOP to track the movement of a scene object that was rendered? Thanks, Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted May 26, 2011 Author Share Posted May 26, 2011 Sorry, meant to say COP nodes. I still can't figure this out. I have to position some sprites over top of some objects in the scene. Can't figure out how to translate a point in the scene into a 2D screen location for compositing? I did find that you can get the view transformation matrix from a viewport, but not directly from a camera. Seems strange to me that this isn't easily done in Houdini. Quote Link to comment Share on other sites More sharing options...
Jason Posted May 26, 2011 Share Posted May 26, 2011 Sorry, meant to say COP nodes. I still can't figure this out. I have to position some sprites over top of some objects in the scene. Can't figure out how to translate a point in the scene into a 2D screen location for compositing? I did find that you can get the view transformation matrix from a viewport, but not directly from a camera. Seems strange to me that this isn't easily done in Houdini. Yeah, I do wish they'd add more support for camera matrices. But could you describe your problem with (edited) images or a hipfile perhaps? I'm having a hard time really understanding what you're after. Quote Link to comment Share on other sites More sharing options...
graham Posted May 26, 2011 Share Posted May 26, 2011 Getting the view transform from a viewport is the same as getting the world transform from your camera object. Quote Link to comment Share on other sites More sharing options...
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