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Transform SOP node from scene object.


hopbin9

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Hi,

I want to be able to transform a Shape SOP so that it's directly overtop of a scene object.

My thought is to transform the scene object's location into camera space, and then use those coordinates but I can't figure out how to do that.

Does anyone know how to get a Shape SOP to track the movement of a scene object that was rendered?

Thanks,

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Sorry, meant to say COP nodes.

I still can't figure this out. I have to position some sprites over top of some objects in the scene. Can't figure out how to translate a point in the scene into a 2D screen location for compositing?

I did find that you can get the view transformation matrix from a viewport, but not directly from a camera.

Seems strange to me that this isn't easily done in Houdini.

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Sorry, meant to say COP nodes.

I still can't figure this out. I have to position some sprites over top of some objects in the scene. Can't figure out how to translate a point in the scene into a 2D screen location for compositing?

I did find that you can get the view transformation matrix from a viewport, but not directly from a camera.

Seems strange to me that this isn't easily done in Houdini.

Yeah, I do wish they'd add more support for camera matrices. But could you describe your problem with (edited) images or a hipfile perhaps? I'm having a hard time really understanding what you're after.

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