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vex vs. vop


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I've been using Houdini for months and have read the docs yet cannot grasp the difference.

I'm aware that these types of nodes allow for multi-threading, which is enough motivation to learn how.

VOPs appear geared for shaders - yet you can use them anywhere (?)

VEX mirrors C+ coding..

Any help is appreciated!

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Well, as far as I know, VEX is houdini's shader language, or whatever you wanna call it, but all the shaders are based on VEX! but you can use VEX to do some math and stuff to your points! so you can do some cool stuff with vop sop and most of the times it's way faster than a point sop! This video tutorial may help : http://vimeo.com/17035181

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