frankyoualot Posted May 24, 2011 Share Posted May 24, 2011 I've been using Houdini for months and have read the docs yet cannot grasp the difference. I'm aware that these types of nodes allow for multi-threading, which is enough motivation to learn how. VOPs appear geared for shaders - yet you can use them anywhere (?) VEX mirrors C+ coding.. Any help is appreciated! Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted May 25, 2011 Share Posted May 25, 2011 VOP nodes create VEX code. Right click on a VOP network to see the VEX code it creates. Essentially either could be used to do any task that the other could. Just that VOP nodes can be used for those who are not comfortable with code. Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted May 25, 2011 Share Posted May 25, 2011 Well, as far as I know, VEX is houdini's shader language, or whatever you wanna call it, but all the shaders are based on VEX! but you can use VEX to do some math and stuff to your points! so you can do some cool stuff with vop sop and most of the times it's way faster than a point sop! This video tutorial may help : http://vimeo.com/17035181 Quote Link to comment Share on other sites More sharing options...
frankyoualot Posted May 25, 2011 Author Share Posted May 25, 2011 Well said - thanks. Quote Link to comment Share on other sites More sharing options...
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