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How to make Cloth Model in SOP with wrinkle?


ghang

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Hi, I have a question.

I am trying to make cloth modeling in SOP to archive nature look, but i face problem in making wrinkle.

I try:

point jitter

mountain

with different parameter, but it create 1 way direction wrinkle, i would like to know how to make multi-direction to look nature.

thank you for reply.

cheers

howToMakeCloth.hipnc

post-4016-130641388766_thumb.png

post-4016-130641389893_thumb.jpg

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Displace in uv space for wrinkles or other surface deformations.

See the attached scene file for a simple set-up that adds general noise to a sphere. It shows you how to add a SOP attribute and paint in to it as a mask. The UV Brush SOP can be used to stretch the uv's around as well which I quickly threw in there.

It is common to copy over the uv's in to a new custom set and then sculpt those and use those to drive the noise.

displace_in_uv_space_wrinkles.hip

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Displace in uv space for wrinkles or other surface deformations.

See the attached scene file for a simple set-up that adds general noise to a sphere. It shows you how to add a SOP attribute and paint in to it as a mask. The UV Brush SOP can be used to stretch the uv's around as well which I quickly threw in there.

It is common to copy over the uv's in to a new custom set and then sculpt those and use those to drive the noise.

thanks for your reply and the file, i will try to study more into the VOPSOP. I very appreciate your notes in the file.

thank you

cheers

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