jesschaco Posted June 13, 2011 Share Posted June 13, 2011 Hi all, I really need some help here. I have to do a shot with water spilling onto carpet and then sips into the carpet. I already did the cg carpet in houdini. I was wondering what is the best way to do the water sipping into carpet effect? Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted June 13, 2011 Share Posted June 13, 2011 (edited) FLIP with custom velocity field so that the particles slowly sinks through the carpet instead of just colliding and attribute transfer to affect the rugs shader to get a more wet look? EDIT: Guess the hard part is making it both splash and sink at the same time. Edited June 13, 2011 by Erik_JE Quote Link to comment Share on other sites More sharing options...
jesschaco Posted July 10, 2011 Author Share Posted July 10, 2011 FLIP with custom velocity field so that the particles slowly sinks through the carpet instead of just colliding and attribute transfer to affect the rugs shader to get a more wet look? EDIT: Guess the hard part is making it both splash and sink at the same time. Thank you! I will give it a try Quote Link to comment Share on other sites More sharing options...
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