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water sipping into carpet


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Hi all,

I really need some help here. I have to do a shot with water spilling onto carpet and then sips into the carpet. I already did the cg carpet in houdini. I was wondering what is the best way to do the water sipping into carpet effect? :unsure:

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FLIP with custom velocity field so that the particles slowly sinks through the carpet instead of just colliding and attribute transfer to affect the rugs shader to get a more wet look?

EDIT: Guess the hard part is making it both splash and sink at the same time.

Edited by Erik_JE
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  • 4 weeks later...

FLIP with custom velocity field so that the particles slowly sinks through the carpet instead of just colliding and attribute transfer to affect the rugs shader to get a more wet look?

EDIT: Guess the hard part is making it both splash and sink at the same time.

Thank you! I will give it a try :)

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