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David Gary

compiling .vfl into .slc, .slo on the fly

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This looks like a silly question but ...

Is there a way to easily translate VEX (.vfl) shaders into .sl shaders (or compile them

directly to slc, slo ...) because the VEX and sl languages are very very similar ( a few functions to rename ) and it would be nice to visually build renderman shader networks.

The integration between renderman and Houdini would be perfect.

Does such a tool exist? ("a vfl parser")

thx for help!

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I think i can write something which converts vex functions into SL

functions by defining new functions in SL ( and maybe a find-and-replace

tool for attributes...). Because my idea was to use directly the vop network.

thx anyway. :)

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