Jump to content

compiling .vfl into .slc, .slo on the fly

Recommended Posts

This looks like a silly question but ...

Is there a way to easily translate VEX (.vfl) shaders into .sl shaders (or compile them

directly to slc, slo ...) because the VEX and sl languages are very very similar ( a few functions to rename ) and it would be nice to visually build renderman shader networks.

The integration between renderman and Houdini would be perfect.

Does such a tool exist? ("a vfl parser")

thx for help!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...