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collisions between pyro&rbd


olegwer

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Hello, odforce,

I trying to make explosion inside breaking sphere and my goal to get perfect collision field(without holes).

Increasing uniform division(80-100 voxels)in pyro node and volume division(~80, ray intersected) in sop node isn't give the desired result. But simulation time is increasing so fast...

Now i looking for something like 'smoke density' inside pyrosolver...

Can anybody help me? Thanks.

jdC22S.PNG

Edited by olegwer
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You can use a pointcloud to create a good collision SDF.

- scatter loads of points on you geo

- convert your points to a volume ( with a VolumeFromAttribute SOP )

- in DOPs, on you collision object, in collisions/Volume, set the mode to "volume sample"

:)

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