Jump to content

collisions between pyro&rbd


Recommended Posts

Hello, odforce,

I trying to make explosion inside breaking sphere and my goal to get perfect collision field(without holes).

Increasing uniform division(80-100 voxels)in pyro node and volume division(~80, ray intersected) in sop node isn't give the desired result. But simulation time is increasing so fast...

Now i looking for something like 'smoke density' inside pyrosolver...

Can anybody help me? Thanks.


Edited by olegwer
Link to comment
Share on other sites

You can use a pointcloud to create a good collision SDF.

- scatter loads of points on you geo

- convert your points to a volume ( with a VolumeFromAttribute SOP )

- in DOPs, on you collision object, in collisions/Volume, set the mode to "volume sample"


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...