thinkinmonkey Posted June 30, 2011 Share Posted June 30, 2011 I've started this new project alongside others to complete my demoreel: Actually the agents just move along their forward direction by their velocity. Next steps are: - Creating agents in random place and with random attributes (for example, inside a given circle) - Avoiding other agents and obstacles (of course!!!) Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted June 30, 2011 Share Posted June 30, 2011 Looks like a great start and I look forward to seeing what you come get working. Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted June 30, 2011 Author Share Posted June 30, 2011 Thanks, Adam. Quote Link to comment Share on other sites More sharing options...
edward Posted July 3, 2011 Share Posted July 3, 2011 Why not just use POPs? Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted July 3, 2011 Author Share Posted July 3, 2011 Hi Edward, the project is in very alpha stage, so I'm still figuring out which way to take. I was considering to use POP for their "dynamic" nature, but I need to read something about them in the HOM before proceeding, i.e. writing something in python to access a pop network in order to read/write something (attributes, creating particles, deleting particles...) I'm sure their structure is the best one can have in order to save/load a lot of information, especially if it's about crowd simulations. My aim is to develop very simple nodes to do very basic things, but whom combinations give interesting behaviours, so actually I'm more concentrate on designing the "brain" and how it perceives the world, then I'll worry about using POP. Or did you mean something else, like using POP and their (great) nodes to do crowd simulations? Quote Link to comment Share on other sites More sharing options...
edward Posted July 3, 2011 Share Posted July 3, 2011 Sorry, I meant the later, using POPs to get the desired high-level motions. Quote Link to comment Share on other sites More sharing options...
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