MENOZ Posted July 1, 2011 Share Posted July 1, 2011 hi. I found this http://accad.osu.edu/~smay/RManNotes/StochasticPatterns/bombing.html I tried to quickly see the code, but I don't know if I can do the same thing in houdini, or if I shoud find another way. I see functions that I don't know its houdini equivalent. for example whichtile(). I think that I should rewrite from sratch the texture vop node.. Anyone has ever done something similar? another idea was to use a voronoy or a scatter sop to find some position and translate the image at that uv coordinate. and find a way do loop this process for each point. Quote Link to comment Share on other sites More sharing options...
mawi Posted July 1, 2011 Share Posted July 1, 2011 hi. I found this http://accad.osu.edu/~smay/RManNotes/StochasticPatterns/bombing.html I tried to quickly see the code, but I don't know if I can do the same thing in houdini, or if I shoud find another way. I see functions that I don't know its houdini equivalent. for example whichtile(). I think that I should rewrite from sratch the texture vop node.. Anyone has ever done something similar? another idea was to use a voronoy or a scatter sop to find some position and translate the image at that uv coordinate. and find a way do loop this process for each point. There are a few examples in this thread. Quote Link to comment Share on other sites More sharing options...
anim Posted July 8, 2011 Share Posted July 8, 2011 notice that there is external library included in the example #include "rmannotes.sl" which contain some functions you are asking about here is that library: http://accad.osu.edu/~smay/RManNotes/rmannotes.sl Quote Link to comment Share on other sites More sharing options...
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