Hello world Posted July 3, 2011 Share Posted July 3, 2011 (edited) could you tell me if there is anywy to bring back the particle to the state where its originated using chops i have set $F==1 as impulse activation and used npoints.i have set vel and variance to 0.1.what i want is that i want to bring back all the particles travel to same place it originated. like a ping pong playback any ideas on this do we need to use timeblend,timewarp etc? many thanks Edited July 3, 2011 by Hello world Quote Link to comment Share on other sites More sharing options...
Hello world Posted July 5, 2011 Author Share Posted July 5, 2011 (edited) could you tell me if there is anywy to bring back the particle to the state where its originated using chops i have set $F==1 as impulse activation and used npoints.i have set vel and variance to 0.1.what i want is that i want to bring back all the particles travel to same place it originated. like a ping pong playback any ideas on this do we need to use timeblend,timewarp etc? many thanks hi here is the updated version of it.i am planning to do a music visualiser.i have got bits and pieces togethere.need some help chopsdoubt.hipnc Edited July 5, 2011 by Hello world Quote Link to comment Share on other sites More sharing options...
3dbeing Posted July 5, 2011 Share Posted July 5, 2011 (edited) Not sure why you want to do this in particles? Wouldn't it be eaiser to have points follow a path? As for music driven animation; have you looked at peter quints' tut on this? Edited July 5, 2011 by 3dbeing Quote Link to comment Share on other sites More sharing options...
Hello world Posted July 5, 2011 Author Share Posted July 5, 2011 Not sure why you want to do this in particles? Wouldn't it be eaiser to have points follow a path? As for music driven animation; have you looked at peter quints' tut on this? i need the particle simulation to behave as per the music like when the particle has beats i need the particles to go up and settle down. Quote Link to comment Share on other sites More sharing options...
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