syzmatrix Posted July 5, 2011 Share Posted July 5, 2011 Hi everyone, I have a simple question. I have a building fractured in h. The faces of the model seems becoming soft. I wonder if there is something we can do to let the face look "hard". All I know is that maybe it is about the "normal". Hope there are someone could answer me.Thanks a lot. Quote Link to comment Share on other sites More sharing options...
symek Posted July 5, 2011 Share Posted July 5, 2011 VertexSOP->Cusp Normal (instead of Keep Normal). cheers, skk. Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 5, 2011 Author Share Posted July 5, 2011 Thank you very much, it works! Quote Link to comment Share on other sites More sharing options...
andrydeen Posted July 6, 2011 Share Posted July 6, 2011 In some cases better : -Facet SOP with Unique Points and Post-Compute Normals; -AttribPromote SOP Original Name -N , Original Class -Points ,New Class -Vertex ; -Fuse SOP 1 Quote Link to comment Share on other sites More sharing options...
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