haggi Posted July 16, 2011 Share Posted July 16, 2011 Hi, I'm currently writing export tools for maya to enable geo/bgeo export for any type of geometry. At the moment I use the old GPD library from sourceforge, but it is recommended to use the hdk to write plugins. Well I want to write a plugin but for maya. Can I simply use hdk libraries from inside a maya plugin? And if yes, how? I simply tried to implement the headers from an hdk standalone example, but I get compilation errors. I'd appreciate any help. Quote Link to comment Share on other sites More sharing options...
symek Posted July 18, 2011 Share Posted July 18, 2011 How is it going haggi? I bet this is tricky (different boost versions at sight!) albeit apparently doable judging after Cortex (it optionally links with SDK of Nuke, Maya, Houdini, PRMan among others... and can convert Maya ->cob file->Houdini i vice versa btw). Maybe you could take a look on their build system... This is very interesting topic though. It would be great to have someone went through this door first. Go ahead haggi! Perhpas easier would be to write some standalone app in HDK, which performs on streams in/out from Maya. Maya[serialize->send]->HDK[unserialize->convert->send]->Maya[receive->send]->Mantra. Pretty much like Houdini does with geometries unsupported natively (gconvert etc). Anyhow I hope to read your story further. cheers, skk. Quote Link to comment Share on other sites More sharing options...
haggi Posted July 19, 2011 Author Share Posted July 19, 2011 How is it going haggi? I bet this is tricky (different boost versions at sight!) albeit apparently doable judging after Cortex (it optionally links with SDK of Nuke, Maya, Houdini, PRMan among others... and can convert Maya ->cob file->Houdini i vice versa btw). Maybe you could take a look on their build system... This is very interesting topic though. It would be great to have someone went through this door first. Go ahead haggi! Perhpas easier would be to write some standalone app in HDK, which performs on streams in/out from Maya. Maya[serialize->send]->HDK[unserialize->convert->send]->Maya[receive->send]->Mantra. Pretty much like Houdini does with geometries unsupported natively (gconvert etc). Anyhow I hope to read your story further. cheers, skk. Good idea, I'll have a look at cortex and at using a standalone as well. Quote Link to comment Share on other sites More sharing options...
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