hopbin9 Posted July 25, 2011 Share Posted July 25, 2011 Hi, I've got a bunch of objects that need to be animated procedurally, but then a few will be key framed also. So I'm looking to setup something like Maya's animation layers, but can't find any reference to such a feature in Houdini. Anyone have an idea how to do such a thing? Thanks, Quote Link to comment Share on other sites More sharing options...
edward Posted July 26, 2011 Share Posted July 26, 2011 One way is to save your keyframes channels as "clips" (right-click on playbar/parameter/channel group > MotionFX > Create Clip). This copies your channels to to a Channel CHOP which you can then apply procedural channel effects. Quote Link to comment Share on other sites More sharing options...
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