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Mcronin

UV Shading Layers

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I'm trying to build a simple shader in VOPs, and I'd like to be able to set the UV Shading Layer in the SHOP's parameter page for specific maps. The Shading Layer Parameter is not accessable from the SHOP, and does not accept an input. Anyone know how I'd go about doing this?

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Hey Michael,

You probably have to setup an Int Parameter with a menu of choices:

0 "uv" 1 "uv2" 2 "uv3" etc

Then pipe that to a Switch VOP with as many corresponding Shading Layer VOPs connected to it.

Cheers!

steven

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