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Maya Eccentricity in Maya Blinn = Houdini ????


LaidlawFX

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Happy Evening,

Does anybody have an idea what the nearest equivalent in houdini of eccentricity is on a maya blinn... I could spend some time to test, but I'm hoping some one else has tested this. I'm thinking it may be a cross of roughness, sharpness, or highlight angle.

Maya, or some other person defines eccentricity as;

Eccentricity The width of the highlight, simulating how polished or rough the surface appears.

The rest of the spec controls

Specular Roll Off The brightness/intensity of the highlight. = a multiplier

Specular Color The color of the highlight; usually set to white or a gray value. = a tint

THANKS!!!!

Edited by LaidlawFX
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Happy Evening,

Does anybody have an idea what the nearest equivalent in houdini of eccentricity is on a maya blinn... I could spend some time to test, but I'm hoping some one else has tested this. I'm thinking it may be a cross of roughness, sharpness, or highlight angle.

Maya, or some other person defines eccentricity as;

Eccentricity The width of the highlight, simulating how polished or rough the surface appears.

The rest of the spec controls

Specular Roll Off The brightness/intensity of the highlight. = a multiplier

Specular Color The color of the highlight; usually set to white or a gray value. = a tint

THANKS!!!!

I would say the "Specular Angle" attribute is what you are looking for. That's what I have been using as eccentricity ( I came from Maya as well)

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