derm Posted September 1, 2011 Share Posted September 1, 2011 Hello! I'm working with a low res fluid sim and have an object passing through the fluid. The viscocity on the fluid 0 but the fluid still moves a great deal with the object. I was wondering if there was a setting somewhere that would allow me to adjust the amount of influence an object has on a fluid. Or do I just have to hack it and get creative with the type of object that I'm using? Thanks! Quote Link to comment Share on other sites More sharing options...
Macha Posted September 2, 2011 Share Posted September 2, 2011 Hey Tim, what happens if you scale the object's velocity vectors/fields down? Quote Link to comment Share on other sites More sharing options...
derm Posted September 3, 2011 Author Share Posted September 3, 2011 Hey Tim, what happens if you scale the object's velocity vectors/fields down? Hey Macha, thanks for the response. Yeah I think that helped! Let me make sure I'm in the right place. I'm in the top "pyro" node in my autodop network..(The node with the 4 tabs: Guides, Initial Data, Fields, Slice...Then under Guides there's like, 10 tabs) In the Guides tab I go to the "velocity" tab and there I turned the scale down to 0.5 Is there any other place to turn down the velocity? Thanks! Quote Link to comment Share on other sites More sharing options...
tony Posted September 6, 2011 Share Posted September 6, 2011 I think you should be able to apply a point node at sop level before your object gets passed to dops. Then under the particle tab change "keep velocity" to "add velocity" and manipulate $VX, $VY and $VZ to make them smaller (e.g. $VX*0.5). Quote Link to comment Share on other sites More sharing options...
derm Posted September 7, 2011 Author Share Posted September 7, 2011 I think you should be able to apply a point node at sop level before your object gets passed to dops. Then under the particle tab change "keep velocity" to "add velocity" and manipulate $VX, $VY and $VZ to make them smaller (e.g. $VX*0.5). Oh great, yeah that seems like it should work. I'll give it a shot! Thanks. Quote Link to comment Share on other sites More sharing options...
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