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why does attenuation on the glass material not seem to work with pbr


spev

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why does attenuation on the glass material not seem to work with pbr.

I have tried with micropolygon and it works but if I switch renderer to PBR it does not work anymore..

It has been about 2.5 years since I last used Houdini and boy a lot has changed for the better but I am probably missing something.

Any help would be gratefully recieved.

I got the basic liquid shader in my scene of the sidefx forum...cannot remember the user to credit...sorry...as a comparison to the glass material...

neither seems to work under pbr.

Ta

attenuation_pbr.zip

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Unfortunately attenuation does not currently work with PBR. You would have to create a shader that fakes this effect or stick to Raytracing or Micropolygon. I really hope this will get included into Houdini 12 as well as dispersion.

Take a look a this thread:

PBR Attenuation Hack

-dennis

THanks for the quick reply...I would like this too in 12..I will have to hack away until then :rolleyes:

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