Jump to content

i3d to volume


Macha

Recommended Posts

Is it possible to read an i3d file and get a "normal" volume from it? I know we can use it in shaders but I want to read i3d files and get a standard voxel volume from it. I thought the isosurface node could do that but while I get no errors I don't get anything at all.

Link to comment
Share on other sites

Is it possible to read an i3d file and get a "normal" volume from it? I know we can use it in shaders but I want to read i3d files and get a standard voxel volume from it. I thought the isosurface node could do that but while I get no errors I don't get anything at all.

Cheers Macha,

it's definitely possible with IsoSurface. Check out your density threshold and channel name in i3d (i3dinfo is a useful tool for inspection). Another option is texture3d in Volume Vop.

skk.

Link to comment
Share on other sites

Ahoy Symek!

I seem to do everything by the book but can't see a result. I use a rop to write a density field to i3d. Sounds feasable?

Aha! Isn't it an old good busted geo2i3d Rop? (from a couple of weeks (months!)). Perhaps you're not generating i3d at all* (at least 11.1.22 it still doesn't work). Here is a solution (though I was sure it was already fixed).

edit: I'm attaching test file. It does work here.

* - i.e. blank volume.

hth,

skk.

teapot.i3d.zip

Edited by SYmek
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...