MENOZ Posted September 22, 2011 Share Posted September 22, 2011 Hi, Is there a way to cast a colored shadow from a volume object? I'm not talking about volumetric-environment-light-rays effect. The scenario is: a light cast a shadow of a volume object onto another object, like a ground plane, the shadow takes the color of the volume. Like it would with transparent objects. thank you Quote Link to comment Share on other sites More sharing options...
symek Posted September 23, 2011 Share Posted September 23, 2011 Hi, Is there a way to cast a colored shadow from a volume object? I'm not talking about volumetric-environment-light-rays effect. The scenario is: a light cast a shadow of a volume object onto another object, like a ground plane, the shadow takes the color of the volume. Like it would with transparent objects. thank you As a quick shot you just need to multiply opacity by inverse of a smoke color (AFAIK more robust solution would need further consideration). The default billowy smoke handles opacity as a float, not vector, but this is easy to fix. Pyro material has a shadow color parameter in place what indicates this is somehow hackish solution. Quote Link to comment Share on other sites More sharing options...
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