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colored volume shadow


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Hi, Is there a way to cast a colored shadow from a volume object?

I'm not talking about volumetric-environment-light-rays effect.

The scenario is: a light cast a shadow of a volume object onto another object, like a ground plane, the shadow takes the color of the volume.

Like it would with transparent objects.

thank you

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Hi, Is there a way to cast a colored shadow from a volume object?

I'm not talking about volumetric-environment-light-rays effect.

The scenario is: a light cast a shadow of a volume object onto another object, like a ground plane, the shadow takes the color of the volume.

Like it would with transparent objects.

thank you

As a quick shot you just need to multiply opacity by inverse of a smoke color (AFAIK more robust solution would need further consideration). The default billowy smoke handles opacity as a float, not vector, but this is easy to fix. Pyro material has a shadow color parameter in place what indicates this is somehow hackish solution.

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