stephenl Posted September 23, 2011 Share Posted September 23, 2011 I am making a vop shader and I need to access the frame to control the string of a point cloud (I want to open the current frame out of pc files.) Tried using constant, parameter, and shading time global with a print node but it always says it can't be dependent on time. Quote Link to comment Share on other sites More sharing options...
eetu Posted September 23, 2011 Share Posted September 23, 2011 I am making a vop shader and I need to access the frame to control the string of a point cloud (I want to open the current frame out of pc files.) Tried using constant, parameter, and shading time global with a print node but it always says it can't be dependent on time. Make a parameter on the shader node, set a $F expression on it, and read the value of the parameter in your shader code. Quote Link to comment Share on other sites More sharing options...
stephenl Posted September 24, 2011 Author Share Posted September 24, 2011 That worked thanks. Quote Link to comment Share on other sites More sharing options...
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