PartyMummy Posted September 28, 2011 Share Posted September 28, 2011 I am new to rigging (both in Houdini and in general), so I am not certain whether I am approaching this properly. I am looking to recreate a "curling / uncurling" effect, the best example of which I have seen in this demo reel, at about 1:28: I only need to do this with a single curve. I have tried to recreate the effect in a similar manner as the creator of the reel. I created a curve, then made bones from that curve. Using the rotate parameters on each curve, I figure that I can use a set of expressions to trigger a curling effect (after a certain bone has rotated x degrees, trigger the next one). However, I can't figure out how to then deform my original curve into the shape of the bones, or how to skin the bones (eliminating the need to deform the original curve). Alternatively, if there is an easier way to my goal, I am willing to bypass the bone method entirely. Any suggestions welcome! Quote Link to comment Share on other sites More sharing options...
michael Posted September 28, 2011 Share Posted September 28, 2011 curve > bones from curve (# of bones dependent on the amount of detail you need) > capture_geometry > select the curve, accept > select the root of the bone chain the simply use FK (bone rotates) to bend the curve see attached file... there is also the Bend modf of the twist SOP bones_on_curve1.hip Quote Link to comment Share on other sites More sharing options...
PartyMummy Posted September 28, 2011 Author Share Posted September 28, 2011 I figured it was something simple. Thanks for the quick reply! Quote Link to comment Share on other sites More sharing options...
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