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Curve from Bone


PartyMummy

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I am new to rigging (both in Houdini and in general), so I am not certain whether I am approaching this properly.

I am looking to recreate a "curling / uncurling" effect, the best example of which I have seen in this demo reel, at about 1:28:

I only need to do this with a single curve. I have tried to recreate the effect in a similar manner as the creator of the reel. I created a curve, then made bones from that curve. Using the rotate parameters on each curve, I figure that I can use a set of expressions to trigger a curling effect (after a certain bone has rotated x degrees, trigger the next one). However, I can't figure out how to then deform my original curve into the shape of the bones, or how to skin the bones (eliminating the need to deform the original curve).

Alternatively, if there is an easier way to my goal, I am willing to bypass the bone method entirely.

Any suggestions welcome!

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