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Modeling a tire


kurisutofu

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hello,

I've been trying Blender in parallel with Houdini and I could create a tire very quick thanks to blender's array and curve modifiers.

Then I thought that should be something very easy to do in Houdini but when I tried, I couldn't do it ...

I created a plane with the shape as a model for the tire, then used sweep on a circle. It's almost there but the plane doesn't curve to adjust to the circle's curve and it looks like solid plate tangent to the circle... how can I do that?

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Er, picture? The Sweep SOP orients according to the local space of the geometry you're sweeping such that it's -Z axis is tangent to the curve. So if you want to change how the Grid (which I assume what you mean when you say "plane") is oriented, just change its Orientation parameter to the desired value. As for up-vector control, you can use the Aim at Reference Points option and supply a second, offsetted curve into the Sweep SOP's third input.

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Thank you for your answers. Adam, your method works but it's not as "clean" as I'd expect. I'm surprised it's not that easy to do in Houdini ...

Edward, I didn't understand what to do, sorry.

Anyway, it's fine, I gave up. I will do it in blender and import it in Houdini.

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I am sure there is a clean way to do it, I am just kinda trying to get at the nuts and bolts of the system. I'm a math major, so i tend to use the point sop quite a bit more than i probably should. I am still working on it, but when i get it working, I will probably release a tire digital asset on my site, maybe even a tutorial depending on how much math I end up using. Unfortunately for this project, I got my ps3 back from Sony today, so i am going to be using that instead of Houdini. :-D

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OK, there were some installs for a game (BAH!), so I took a few minutes to see if I could figure out a good way to build a tire procedurally that would be able to be scaled out into a bigger picture kinda deal, but I am running into some snags with getting the tread onto the tire itself and building the tread up. I like how the method I am trying to figure out is coming together, but I can't quite put my finger on how to get my curves that make up my tread shape to surfaces. I put in some sticky notes to describe what I am having problems with.

tread1.hipnc

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