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thousand RBD object


giumun

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hi

the best way to bring down one thousand RBD object?

I would drop one thousand RBD objetc and fill a container with these.

I want that there are 5 different types of RBD objects.

Now I'm using ODE solver to make faster the simulation

exist on houdini some type of rbd emitter, or can I use the point of pop emitter and use it on RBD point.

and how can I give 5 differents geo on it (i don't find any stamp function on it like in copy node)

I know there are many ways to achieve this effect, but what is the best way considering the fact that there are a thousand objects.

thanks to all

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I already tried to use rbd point object

but there is no way to get 5 different geometry with rbd point (OR I DO NOT KNOW HOW)

on copy node you have the possibility con control it with the stamp function! i don't find nothing about it on rbd point.

I think it's better to find a way to don't have a thousand of object from the first frame.

I think it's better to have something like an emitter, in order to have a faster simulation

tx

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(OR I DO NOT KNOW HOW)

Check out RBD Point Object and its parameter "Geometry Path". Second to that is a menu: Use Point Value/Override Point Value. This is a place you can select a method for peaking up an objects. The first choice will use "instance" point attribute to select geometry. Add a PointSOP to your points geometry, and select "Add Instance" from the Partice Tab. Use some expression to select one of five of your objects (like: /obj/geo`$PT%5` to select geo0, geo1, geo2 etc. )

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