Tom Posted October 15, 2011 Share Posted October 15, 2011 (edited) Again, I stuck at place which I think will be the most simple. I just want to make sphere follow path at geometry level, but I cant find node who do that job. Thanks in advance, Tom. P.s. Attached scene file. of_scene_04.hipnc Edited October 15, 2011 by Tom Quote Link to comment Share on other sites More sharing options...
gaurav Posted October 15, 2011 Share Posted October 15, 2011 Again, I stuck at place which I think will be the most simple. I just want to make sphere follow path at geometry level, but I cant find node who do that job. Thanks in advance, Tom. P.s. Attached scene file. I guess there could be many ways to achieve something like path follow at sop level. But transforming here is not really the efficient way of working and should be avoided, if it can be achieved at scene level. One solution could be something like this. Not considering the orientation though. Cheers!! of_scene_05.hipnc Quote Link to comment Share on other sites More sharing options...
Tom Posted October 15, 2011 Author Share Posted October 15, 2011 I guess there could be many ways to achieve something like path follow at sop level. But transforming here is not really the efficient way of working and should be avoided, if it can be achieved at scene level. One solution could be something like this. Not considering the orientation though. Cheers!! Thanks, for reply, I already know that is avaliable at Scene level. I just wanted to know, if there is some solutions at geometry level. By the way, object that follows path will be used as particle emitter. Quote Link to comment Share on other sites More sharing options...
edward Posted October 15, 2011 Share Posted October 15, 2011 You can animate a Carve SOP and translate your sphere to the position of its first point. Quote Link to comment Share on other sites More sharing options...
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