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How can I get rid of this?


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Hi I was rendering cloth, and I got this boxy, polygony stuff on my mesh.

I was a triangulated plane, Mantra surface color, no maps, PBR renderer. Tried poly as subdivide in render option. Tried subdivide the mesh, but doesn't help.

:huh:

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I took a look at your file and indeed anisotropy was the reason for the artifacts.

What I did to fix this is:

- I added UVs to the cloth before it gets simulated by DOPs

- I copied the UVs back to the simulated geometry (not quite sure why I had to do this, because I thought my UVs would be piped through DOPs)

- changed the tangent style parameter on the Surface Model VOP inside your cloth material from "Geometric Tangents" to "Compute from UV"

I marked the nodes that I added and/or changed with red.

-dennis

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Thanks again Dennis

Being a TD always be my dream goal, but still, it's a long way to go ;)

(and,btw, I really love We Can Dance vimeo channel)

one quick question tho

what this do?

- changed the tangent style parameter on the Surface Model VOP inside your cloth material from "Geometric Tangents" to "Compute from UV"
Edited by poppy
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