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Sprite with sequence texture crash why???


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I am having problem with sprite rendering.

With H10, I did not have any problem. But with H11, mantra keep crashing.

I am using custom sprite fog material, I only added inline code for Texture map to be able to use multiple/sequence textures.

I think I am missing something.

I tried to add shoppath string attribute, add string attribute for the texture path and more,

Then rendered with default sprite fog with those attributes for sprite procedural, but no success.....

So I brought back my sprite shader from H10 and then it's working fine.

Please anyone help me or tell me how to set up sprite procedural with H11.

Thank you!!

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