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Double objects after pre-fracture/fracture


eirik.m

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Hello

I have a piece of geometry which is pre-fractured using voronoifracture node inside a SOP net. This SOP net is brought into my simulation. But when my collision object collides, my fractured object it appear as two different objects. One as a fractured piece and the other is still a whole piece. It also seems that they behave different in terms of collision and forces. Inside the voronoifracture i have checked on the "create inside Surface" and "connect inside Edges". I have also followed the recipe in the Houdini floating help under "How to auto fracture geometry". Does anyone have a clue on what might be wrong here :)?

Thank you very much :)

- Eirik

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