kidsreturnjj Posted November 7, 2011 Share Posted November 7, 2011 (edited) Hi, I hope to give value more and more to Attirbutes by using voppop. I have two attirbutes; State, Count. And I connected some node in voppop. I hope that the value increase in Details views. Please give some advice~! I attached my file. Thx! Voppop_2.hipnc Edited November 7, 2011 by kidsreturnjj Quote Link to comment Share on other sites More sharing options...
tmdag Posted November 7, 2011 Share Posted November 7, 2011 (edited) You are adding "return 1 if found" to "return 1 if found" ... resulting integer 2.. Even if you would add attributes (that have value of 0), nothing would happen because everything is static. What do You want to achieve ? Edited November 7, 2011 by tmdag Quote Link to comment Share on other sites More sharing options...
kidsreturnjj Posted November 7, 2011 Author Share Posted November 7, 2011 (edited) Thanks a lot, Peon. I hope to make particle 5 frame go, 5 frame stop. Could you check my file again if you're available? I attached new file Edited November 7, 2011 by kidsreturnjj Quote Link to comment Share on other sites More sharing options...
tmdag Posted November 7, 2011 Share Posted November 7, 2011 Thanks a lot, Peon. :DD I hope to make particle 5 frame go, 5 frame stop. Sorry, I don't understand what do You mean by that.. you want to have particles moving until frame 5? Could you check my file again if you're available? I attached new file unfortunately there is no file attached Quote Link to comment Share on other sites More sharing options...
kidsreturnjj Posted November 7, 2011 Author Share Posted November 7, 2011 (edited) Yeahp, as you said, I hope to make particles to move in 5frame, and to stop in after 5frame. Reply section doesn't have a function to attach file; so I changed the file to new file what is on first comment. Edited November 7, 2011 by kidsreturnjj Quote Link to comment Share on other sites More sharing options...
tmdag Posted November 7, 2011 Share Posted November 7, 2011 I think that on this stage, easier for you would be to use for eg keyframed drag node. if you really want to do it in vops, there is no need to count anything, you could use multiplayer with keyframed parameter.. or expression like if($F>5, 0, 1) or `if` node in voppop Quote Link to comment Share on other sites More sharing options...
kidsreturnjj Posted November 7, 2011 Author Share Posted November 7, 2011 (edited) Thx Peon to add reply really quick! I'm trying to use Voppop to learn about it though it is useless haha. I think Count is needed to check each 5 frame. Because I hope to make particle moves in first 5 frame, and stop in next 5frame, and move again in next 5 frame... like loop Edited November 7, 2011 by kidsreturnjj Quote Link to comment Share on other sites More sharing options...
tmdag Posted November 8, 2011 Share Posted November 8, 2011 (edited) there are many ways to do it but if You want to use vop pop, for eg. you could make a sine function of time, rint it and that could be your 1-0 trigger. something like rint(sin($F * some value )/2+0.5) Edited November 8, 2011 by tmdag Quote Link to comment Share on other sites More sharing options...
kidsreturnjj Posted November 9, 2011 Author Share Posted November 9, 2011 oh my god~! Really thanks Peon!! I used Sine in value of State attribute, it works well. !! Quote Link to comment Share on other sites More sharing options...
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