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Fur rendering


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Hello guys.

I am trying to do some test renders with fur.

The problem is that when I try to render with micropolygon

rendering engine, the render starts, it goes on for a while

and then it stops without any reason, or at least without a reason that I can conceive.

The Mantra node shows Command Exit Code: 11, or sometimes Command Exit Code: 7.

I tried to render with PBR and this time the render completes.

I really can't understand why the render stops when I use micropolygon rendering...

Also, can you give me some general advice regarding rendering fur?

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For fur, micropolygon is a good choice :)

1. download the latest build

2. Go to your mantra settings, turn on 'alfred style progress', set 'Verbose Level' to 4 and check out terminal / Console

I'm not sure about exit code 11 or 7, it's not documented but here was one thread about exit no. 11:

Edited by tmdag
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Looks like you could increase the render ratio in order to get more fur on the horse, and maybe make some of the really short hairs longer. In your light use depth map shadows (if you arent already), try turning up the shadow resolution to 1024x1024, and increase the shadow pixel samples.

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Guys, I still have problems with fur rendering.

Apparently if I try to use some texture to drive some fur attribute,

the problem comes back again: the render stops randomly.

Or at least this is what I think it's happening.

I put a color map in the Marschner Hair shader that I use (successfully)

and it start stopping again.

I tried do do what tmdag suggested (set the verbose level to 4 etc)

but I see no clue about any error whatsoever. :blink:

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Guys, the problem is more than serious.

Have you tried to render fur with Houdini installed on Linux?

It appears that this is the problem: Houdini on Linux.

If you try to render fur with a texture driving some attribute of the material,

(like color) the render stops randomly.

So even the default shader (textured_hair) won't render, because

is using the "leopardskin.rat" texture by default.

If there are no textures used in the shader, it appears to be working.

I tried this on an Ubuntu 10.04 installation, AND on a CentOS 6.0 installation.

On Windows everything seems to be ok.

This is really strange...

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Well, take this scene and try to render it.

I tried all possible scenarios I could think of.

Sometimes I thought I found what's causing it,

(I tried many parameters, maps, paths, etc), but no.

I didn't find the real couse for this random stops.

Sometimes it renders till finish, sometimes it does not.

I don't know what's causing this so I can't repeat it (this bug?) reliably.

So please take this scene, render (on linux), see if it finishes render,

change some parameters, (for example, maximum thickness),

render again etc...

011_c_test.hip

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  • 1 month later...

Well, take this scene and try to render it.

I tried all possible scenarios I could think of.

Sometimes I thought I found what's causing it,

(I tried many parameters, maps, paths, etc), but no.

I didn't find the real couse for this random stops.

Sometimes it renders till finish, sometimes it does not.

I don't know what's causing this so I can't repeat it (this bug?) reliably.

So please take this scene, render (on linux), see if it finishes render,

change some parameters, (for example, maximum thickness),

render again etc...

hi , i have the same problem and i think alot of others would have encounter this problem too. What i did to solve it is to increase the hair length slightly and it will finish the render . Downloaded your scene file and i just increase the hair length from 6 to 6.1 and it solve the problem . Hope it help you , cheers

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Tested your scene at Houdini 11.1.147 Linux x86_64 gcc4.4 (Ubuntu 10.10 64-bit). First, render stills repeatedly (about 10 times), all ok. Then, I made a simple turntable animation of 100 frames and render as sequence - no problem.

It reminded me of another case where there was a similar problem: a scene was render normally under windows, but crashes under linux. I sent that scene to other persons for test on their computers, and they reply that they had no problems. So I decided that it was because of hardware. And after total upgrade the computer, that scene renders with no crashes.

Why it was no problems on windows, but problem on linux, is still a mystery for me. But may be there was some analogy with your case...

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  • 2 weeks later...

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