MENOZ Posted November 14, 2011 Share Posted November 14, 2011 Hello. Is there a way to render what is called hypertextures in houdini? http://cs.nyu.edu/~perlin/doc/hypertexture/ Vue has them too, bottom of the page http://www.e-onsoftware.com/products/vue/vue_10_xstream/?page=12 I know with volumes I can do something similar, but I'm not shure if I can shade them as a solid model.. Quote Link to comment Share on other sites More sharing options...
Andz Posted November 14, 2011 Share Posted November 14, 2011 (edited) Would this be it? LINK LINK Edited November 14, 2011 by Andz Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 14, 2011 Share Posted November 14, 2011 I always thought hypertextures required you giving the renderer some coffee. Quote Link to comment Share on other sites More sharing options...
symek Posted November 14, 2011 Share Posted November 14, 2011 Image3d Procedural SHOP turns your volume into iso-surface at render time. So they can be surfaced as polygons objects. There is also undocumented property vm_volumeiso, which turns any volume object into iso-surface including CVEX Volume Procedural, which defines volume at render time (though it's rather slow). Also you can store some colors/density (from images, procedural what ever) in a volume and use it as a 3d texture for displacement/colorizing surface. So once you have a volume you can either render it pretty much like hyper-textures or make a surface and apply details colors from that, which I think is more realistic solutions. Some nice ideas here: http://johanneskopf.de/publications/solid/index.html Quote Link to comment Share on other sites More sharing options...
MENOZ Posted November 15, 2011 Author Share Posted November 15, 2011 oh, thank you for all the answers, I will dig into it Quote Link to comment Share on other sites More sharing options...
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